The Cyberpunk Cut-n-Paste Manifesto
Models are not true or false, they are more or less useful.
Cyberpunk is endless skimming.
Images, electronic continents, drift past the retina, moving towards pure surface. In cyberpunk, the real, the virtual, the imaginal, the artificial, the human and the machine (cyborg) are all seeking re-invention, re-definition. Our vast technological changes are shaping new forms of culture, social organization, and myth-making.
Cyberpunk is about
technological implosion, miniaturization, and synaesthetic media.
Cyberpunk in the real world simply means the Do-It-Yourself attitude coupled with libertarian anarchist politics, projected 20 minutes into the future. It's "garage band" or rebel futurism.
Cyberpunk is characterized
by:
a global worldview.
an identification with underground cultures.
influences outside of SF.
punk intensity.
influences from rock culture.
anti-heroes as heroes.
honesty in characterization.
information saturation/overload.
an interest in body modification.
a romance with electronic forms of "non-ordinary" reality (i.e. "cyberspace")
an interest in anarchy, libertarianism, cultural terrorism.
"Cyber" and "punk" - the ideal post-modern couple: a machine
philosophy that can create the world in its own image and a self-mutilating
freedom, that is that image snarling back.
Cyberpunk reflects the increasingly pervasive influence of science fiction on post-modern culture - the moment when SF depicts the collapse of the future onto the present.
Cyberpunk deals
increasingly with madness, more precisely with the most philosophically interesting
phenomenon of madness: hallucination. (derangement)
We are very quickly entering a world where the difference between fantasy and reality is difficult or impossible to distinguish. It is a globalized world pulsing with information flows and data commodities, a place where infinite sub-cultures and mind cults live in their own pocket universes.
Cyberpunk is an
industrial myth of the near future, a new techno-surreal fiction.
Cyberpunk is a scrambled mass of referential fictions in search of an operational strategy for the living of life, which is increasingly experiencing slippage into the virtual technologies of the near future.
The real is leaking into the representational.
Cyberpunk attempts
to demythologize the established cultural codes in order to decipher concealed
strategies of domination, desire, will, power, and the will to power.
Cyberpunk is a radical interrogation of the technologies at work in contemporary society.
Cyberpunk is an
interzone between hard technologies, the sciences, mysticism and nihilo-romantic
surreality. Cyberpunk has a strong garage band aesthetic. It grapples with the
raw core of our near future, its myths, its ideas, its coming practices. It
is a pop culture which is theorizing itself into a more cohesive and self-determined
existence.
The differences
between the sciences and the humanities: the gulf between literary culture,
the formal structures of art and politics and the culture of science, the world
of science and engineering - it's all converging. Cyberpunk intuitively understands
that technical culture is moving very fast. 95% of the political Left is thirty
years behind this techno-convergence, and receding. The advances of science
are deeply radical - potentially revolutionary even, if utilized appropriately.
They are surging into the culture at large; they are invasive.
Certain central
themes spring up repeatedly in cyberpunk. Firstly the theme of body invasion,
prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration.
Secondly, mind invasion and mind expansion: brain-computer interfaces, artificial
intelligence, neurochemistry - all techniques radically redefining the nature
of humanity, the nature of self. For cyberpunk, the computer is much more than
an object; it is also an icon and a metaphor that suggests new ways of thinking
about ourselves and our new environments, new ways of constructing images of
what it means to be human.
The technical revolution reshaping our society is based not in hierarchy but in decentralization, not in rigidity, but in fluidity.
In cyberpunk, geographical
frontiers no longer exist and in their place are vast micro-electronic territories.
One of the key roles of the expanding electronic information grid is to articulate
a new social and geopolitical stratification based on the immediate access to
data. The aim of cyberpunk is to create a state of temporary grid-lock in order
to insert subversive messages of its own. Information, structured by automatic
data processing, becomes a new type of raw material for the (post) industrial
myths of the near future.
The street finds its own use for things. It's all in the mix.
Information wants
to be free.
Access to computers and anything which may teach you something about how the
world works should be unlimited and total.
Always yield to the hands-on imperative.
Mistrust Authority.
Promote Decentralization.
Do It Yourself.
Fight the Power.
Feed the noise back into the system.
NOTE: This manifesto will self-destruct as soon as it becomes useless and/or boring.
The Cyberpunk Cut-Paste Manifesto is actually series of quotes and paraphrases taken from a variety of sources, who include Bruce Sterling, John Shirley, William Gibson, Mark Downham, and the compiler himself, Gareth Branwyn.